A slot is the hardest small product in software. The math has to hold a target RTP to a fraction of a percent across a hundred million simulated rounds, and stay there under every feature path a player can reach. The art has to carry a whole personality in eight symbols. The client has to hold sixty frames in a browser tab on a phone somebody bought five years ago. And all three have to agree, exactly, on what just happened, because the server is the only thing that decides and the client is only allowed to tell the truth about it.
Most studios buy two of those three. We build all of it in house, which is why the mechanic and the math are designed together instead of one being handed the other's leftovers.
What we do
- Game design. Original mechanics, feature structure, bonus modes and buy menus.
- Math. Python simulation, RTP and volatility targeting, max-win modelling, verified payout books.
- Art and animation. Bespoke art direction, symbol and character design, Spine animation, UI.
- Front end. High-performance Svelte and PixiJS clients built on the Stake Engine web SDK.
- Delivery. Full submission packages, ready for RGS certification and launch.
Why the math comes first
A payout book is a claim you have to be able to defend. Ours is generated by simulation, not by hand, and the simulation is the artifact we keep. Target RTP, hit frequency, volatility band and max-win distribution all come out of the same run, so when a certifier asks where a number came from there is a file that answers.
That discipline is the same one we bring to a payments ledger. The domain changes. Being provably right about money does not.